The gaming industry is growing and expanding at a pace few have anticipated just a few years ago. There are many reasons for this development. It’s partly about the technology behind it and the leaps that it has made.
One of the reasons is also a cultural shift. Gaming wasn’t a part of mainstream culture just a few short years ago. Now it is and it’s more connected to the film industry as well as to the gambling world and the world of sports.
The history of gambling and gaming goes a long way back, much before the invention of the internet. However, with the internet becoming prevalent and a part of our daily lives, we’ve entered a new phase of gaming and one that we’re currently living in. It means that online gaming has become available to almost everyone across the world.
There are still ways to play offline and without connection to other players but online gaming is the bread and butter of the industry. This is especially true for younger players that find a sense of community within the group of players they associate with.
Social networks and social media have also played a big role in how online gambling works. This has started as soon as social media was a thing and it only grew from there. Social networks became the platform on which to game since all of them provided some traditional gambling games right away.
Using social networks in this manner also helps with the community part of gaming, which is often more important than actual gambling. Social networks are made to connect with people and gaming on them allows the players to do so easily.
The Emergence Of eSports
In the recent decade, eSports emerged as an important phenomenon and a big part of the industry as well. It was a small and niche hobby just a few years before that and then it exploded into the market and into the public idea of what online gaming and gambling can be.
Services such as YouTube and Twitch become an important part of it. Those who stream their content on those platforms make a large followers base and are somewhat stars in their online bubbles. This becomes as important a source of entertainment as any high-end scripted program.
Augmented and Virtual Reality
Augmented and virtual reality has become a real presence in our lives in a recent couple of years. Until recently the technology simply wasn’t good enough and it didn’t find its way to the games. These days, with the announcement of Metaverse, VR and AR are on everyone’s mind.
Immersive gaming and the use of VR and AR are probably the next big step in gaming. It will soon become a widely available technology, with big tech names behind it. After a while, the consumers will catch on, and having a VR console will be as common as having the consoles we have today.
If there’s one staple of the gaming industry that has dominated the last ten or so years, it’s the so-called console wars. The two main consoles produced by Microsoft and Sony – Xbox and Sony PS respectively have been competing against each other and creating increasingly better games in the process.
Both consoles have come out with the latest iteration just last year. The new consoles offer the best of the latest technology in gaming and we’re yet to see what kind of games can be produced for them. ‘
A New Type Of Player
The history of the gaming industry also needs to take into account how the players have changed over the course of the last couple of years. The players are younger, they are used to growing up with games as a part of their lives and social media plays a big role in how they play.
These players are the most important market for the industry these days and they are used to playing on Twitch and treating gaming as a communal or even public activity. It’s something that the industry takes into account since it has grown with them.
A New Industry
The industry of gaming has changed and grown as well in recent years but also over the decades since it became an important thing in the lives of its users. There have been changes in technology but the most important change is in how the industry sees itself and its role.
It’s no longer a small and sidelined industry. Instead, it’s a big player in the world of entertainment and it works with some of the biggest sponsors out there. These will only become more prominent in the years to come.
To Sum Up
The gaming industry is a growing and changing entity and it has gone through a lot of changes as the tech we use has become more complex and more available. The players and the industry have changed and expanded together and now gaming is right up there with music and movies when it comes to the most important sources of entertainment.
VR and AR technology are probably the biggest recent game-changer that has come about in recent years. The role of streaming and communal aspects of gaming are also very important in how the industry has changed and it’s here to stay for a while.